10 Ways to Fight Fair
Most organizations have too little conflict.
Teams that can’t fight fair are mediocre. They don’t innovate. They can’t leverage each other’s skill. Excellence eludes them.
10 Ways to Fight Fair
- Keep it small. Involve people with skin in the game, no one else.
- Flatten the group. Leaders and decision-makers participate with everyone.
- Say what you really think with kindness and openness.
- Withhold judgment.
- Never reward brown-nosing.
- Never attack a person, ever.
- Train people to listen to understand before challenging an idea.
- Stay on topic. Expanding adds complexity.
- Always honor constructive dissent.
- Reject participants who don’t fully embrace mission, vision, and values.
The rule: Everyone pulls together once decisions are made.
Get real:
I’ve always enjoyed hot debates but not everyone feels the same. If it’s easy for you, you’re scary to others.
- Train teams how to engage in productive disagreement.
- Focus on character. Leaders need humility to avoid taking dissent personally.
Warning: Friction between individuals based on personalities, backstabbing, and gossip hinders productivity. Don’t nurture a negative work environment. Solve it quickly.
How can teams fight fair?
What dangers should be addressed when learning to fight fair?
You Lose if They Can’t Disagree
Encourage Healthy Conflict on Your Team HBR




Dan, here is the truly important point/rule: “Everyone pulls together once decisions are made.” Yes! As a churchman, I see the necessity of this at the local level and then at higher levels. My session of elders can disagree hotly. We’ve had some real barn burners, but then we come together once the decision is made. Sadly I see less of that at the presbytery level. I’m disappointed to see others I respect prove that they’re only part of the team when the team agrees with them! If they don’t get their way – they head for the exits. We are to be in this TOGETHER.
Training teams on how to engage in productive disagreement feels almost like a lost art these days. But it is a critical and nuanced skill.